Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   NVIDIA
    VRAM:     11158 MB
    Driver:   22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.021 seconds
OnLevelWasLoaded was found on AmbientMusic
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 380)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.761463 ms
Scene loaded! Reset object pools
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Desktop\AncientWarfare3Builds\Update2\Demo\AncientWarfare3_Windows_64bit\Ancient Warfare 3_Data\Managed\System.Configuration.dll (this message is harmless)
Scene loaded! Reset object pools
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 8 worker threads for Enlighten.
  Thread -> id: f8c -> priority: 1 
  Thread -> id: 1c74 -> priority: 1 
  Thread -> id: 8d0 -> priority: 1 
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  Thread -> id: 1db0 -> priority: 1 
  Thread -> id: 18c -> priority: 1 
  Thread -> id: 2158 -> priority: 1 
  Thread -> id: 2780 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Finished
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 4.011362 ms
Scene loaded! Reset object pools
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 43153.
Total: 20.071062 ms (FindLiveObjects: 2.326282 ms CreateObjectMapping: 2.933287 ms MarkObjects: 14.688381 ms  DeleteObjects: 0.122255 ms)

